ALLOCIMAGE(2)ALLOCIMAGE(2)
NAME
allocimage, allocimagemix, freeimage, nameimage, namedimage, setalpha, loadimage, cloadimage, unloadimage, readimage, writeimage, bytesperline, wordsperline – allocating, freeing, reading, writing images
SYNOPSIS
#include <u.h>
#include <libc.h>
#include <draw.h>
Image *allocimage(Display *d, Rectangle r,
ulong chan, int repl, ulong col)
Image *allocimagemix(Display *d, ulong one, ulong three)
int freeimage(Image *i)
int nameimage(Image *i, char *name, int in)
Image *namedimage(Display *d, char *name)
ulong setalpha(ulong color, uchar alpha)
int loadimage(Image *i, Rectangle r, uchar *data, int ndata)
int cloadimage(Image *i, Rectangle r, uchar *data, int ndata)
int unloadimage(Image *i, Rectangle r, uchar *data, int ndata)
Image *readimage(Display *d, int fd, int dolock)
int writeimage(int fd, Image *i, int dolock)
int bytesperline(Rectangle r, int d)
int wordsperline(Rectangle r, int d)
enum
{
DOpaque = 0xFFFFFFFF,
DTransparent = 0x00000000,
DBlack = 0x000000FF,
DWhite = 0xFFFFFFFF,
DRed = 0xFF0000FF,
DGreen = 0x00FF00FF,
DBlue = 0x0000FFFF,
DCyan = 0x00FFFFFF,
DMagenta = 0xFF00FFFF,
DYellow = 0xFFFF00FF,
DPaleyellow = 0xFFFFAAFF,
DDarkyellow = 0xEEEE9EFF,
DDarkgreen = 0x448844FF,
DPalegreen = 0xAAFFAAFF,
DMedgreen = 0x88CC88FF,
DDarkblue = 0x000055FF,
DPalebluegreen = 0xAAFFFFFF,
DPaleblue = 0x0000BBFF,
DBluegreen = 0x008888FF,
DGreygreen = 0x55AAAAFF,
DPalegreygreen = 0x9EEEEEFF,
DYellowgreen = 0x99994CFF,
DMedblue = 0x000099FF,
DGreyblue = 0x005DBBFF,
DPalegreyblue = 0x4993DDFF,
DPurpleblue = 0x8888CCFF,
DNotacolor = 0xFFFFFF00,
DNofill = DNotacolor,
};
DESCRIPTION
A new
Image
on
Display
d
is allocated with
allocimage;
it will have the rectangle, pixel channel format,
replication flag,
and initial fill color
given by its arguments.
Convenient pixel channels like
GREY1,
GREY2,
CMAP8,
RGB16,
RGB24,
and
RGBA32
are predefined.
All the new image’s pixels will have initial value
col.
If
col
is
DNofill,
no initialization is done.
Representative useful values of color are predefined:
DBlack,
DWhite,
DRed,
and so on.
Colors are specified by 32-bit numbers comprising,
from most to least significant byte,
8-bit values for red, green, blue, and alpha.
The values correspond to illumination, so 0 is black and 255 is white.
Similarly, for alpha 0 is transparent and 255 is opaque.
The
id
field will have been set to the identifying number used by
/dev/draw
(see
draw(3)),
and the
cache
field will be zero.
If
repl
is true, the clip rectangle is set to a very large region; if false, it is set to
r.
The
depth
field will be set to the number of bits per pixel specified
by the channel descriptor
(see
image(6)).
Allocimage
returns 0 if the server has run out of image memory.
Allocimagemix
is used to allocate background colors.
On 8-bit color-mapped displays, it
returns a 2×2 replicated image with one pixel colored
the color
one
and the other three with
three.
(This simulates a wider range of tones than can be represented by a single pixel
value on a color-mapped display.)
On true color displays, it returns a 1×1 replicated image
whose pixel is the result of mixing the two colors in
a one to three ratio.
Freeimage
frees the resources used by its argument image.
Nameimage
publishes in the server the image
i
under the given
name.
If
in
is non-zero, the image is published; otherwise
i
must be already named
name
and it is withdrawn from publication.
Namedimage
returns a reference to the image published under the given
name
on
Display
d.
These routines permit unrelated applications sharing a display to share an image;
for example they provide the mechanism behind
getwindow
(see
graphics(2)).
The RGB values in a color are
premultiplied
by the alpha value; for example, a 50% red is
0x7F00007F
not
0xFF00007F.
The function
setalpha
performs the alpha computation on a given
color,
ignoring its initial alpha value, multiplying the components by the supplied
alpha.
For example, to make a 50% red color value, one could execute
setalpha(DRed,
0x7F).
The remaining functions deal with moving groups of pixel
values between image and user space or external files.
There is a fixed format for the exchange and storage of
image data
(see
image(6)).
Unloadimage
reads a rectangle of pixels from image
i
into
data,
whose length is specified by
ndata.
It is an error if
ndata
is too small to accommodate the pixels.
Loadimage
replaces the specified rectangle in image
i
with the
ndata
bytes of
data.
The pixels are presented one horizontal line at a time,
starting with the top-left pixel of
r.
In the data processed by these routines, each scan line starts with a new byte in the array,
leaving the last byte of the previous line partially empty, if necessary.
Pixels are packed as tightly as possible within
data,
regardless of the rectangle being extracted.
Bytes are filled from most to least significant bit order,
as the
x
coordinate increases, aligned so
x=0
would appear as the leftmost pixel of its byte.
Thus, for
depth
1, the pixel at
x
offset 165 within the rectangle will be in a
data
byte at bit-position
0x04
regardless of the overall
rectangle: 165 mod 8 equals 5, and
0x80 >> 5
equals
0x04.
Cloadimage
does the same as
loadimage,
but for
ndata
bytes of compressed image
data
(see
image(6)).
On each call to
cloadimage,
the
data
must be at the beginning of a compressed data block, in particular,
it should start with the
y
coordinate and data length for the block.
Loadimage,
cloadimage,
and
unloadimage
return the number of bytes copied.
Readimage
creates an image from data contained in an external file (see
image(6)
for the file format);
fd
is a file descriptor obtained by opening such a file for reading.
The returned image is allocated using
allocimage.
The
dolock
flag specifies whether the
Display
should be synchronized for multithreaded access; single-threaded
programs can leave it zero.
Writeimage
writes image
i
onto file descriptor
fd,
which should be open for writing.
The format is as described for
readimage.
Readimage
and
writeimage
do not close
fd.
Bytesperline
and
wordsperline
return the number of bytes or words occupied in memory by one scan line of rectangle
r
in an image with
d
bits per pixel.
EXAMPLE
To allocate a single-pixel replicated image that may be used to paint a region red,
red = allocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DRed);
SOURCE
/sys/src/libdraw
SEE ALSO
graphics(2),
draw(2),
draw(3),
image(6)
DIAGNOSTICS
These functions return pointer 0 or integer –1 on failure, usually due to insufficient
memory.
May set
errstr.
BUGS
Depth
must be a divisor or multiple of 8.